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3ds max 2015 material editor
3ds max 2015 material editor







3ds max 2015 material editor

Both are assigned and removed in the same way. Lets you choose a bitmap and map to use for displacement. With a Planar projection, the displaced geometry is repositioned above or below the Planar gizmo. Use the Center spinner to adjust the default.

3ds max 2015 material editor

Gray values greater than 128 displace in the outward direction (away from the Displace gizmo) and gray values less than 128 displace in the inward direction (toward the Displace gizmo). Luminance Center Determines which level of gray Displace uses as the zero displacement value.īy default, Displace centers the luminance by using medium (50 percent) gray as the zero displacement value. This has the effect of concentrating the force field near the gizmo, similar to the field around a magnet repelling its opposite charge. Increasing Decay causes the displacement strength to diminish as distance increases from the position of the Displace gizmo. Decay Varies the displacement strength with distance.īy default, Displace has the same strength throughout world space. Values less than 0.0 displace geometry toward the gizmo. Values greater than 0.0 displace object geometry or particles away from the position of the gizmo. Strength When set to 0.0, Displace has no effect. As you do this, adjust the Strength and Decay settings to fine-tune the effect. Scale, rotate, and move the gizmo to concentrate the effect.Increase the Strength setting until you begin to see a change in the object.Apply Displace to the object you want to model.Vary the strength of the field to see the effect of the bitmap displacing the object's geometry.Īfter you get the image you want from bitmapped displacement, you can apply an Optimize modifier to reduce the complexity of the geometry while retaining the detail. In the Parameters rollout Image group, click the Bitmap button (which is labeled "None" until a map has been chosen).Try a test run and, if necessary, add tessellation in the areas of greatest detail. Vary these settings to see the effect of the displacement on the object.ĭepending on the object and the complexity of the bitmap, you might need to use dense geometry to see the effect clearly. In the Displacement group, set values for Strength and Decay.In the Parameters rollout Map group, select one of the four gizmo types.Select an object and apply the Displace modifier.Want to master Microsoft Excel and take your work-from-home job prospects to the next level? Jump-start your career with our Premium A-to-Z Microsoft Excel Training Bundle from the new Gadget Hacks Shop and get lifetime access to more than 40 hours of Basic to Advanced instruction on functions, formula, tools, and more.

3ds max 2015 material editor

For more information, and to get started using the Material Editor in your own projects, take a look! Use the 3ds Max Material EditorĬlick through to watch this video on

#3DS MAX 2015 MATERIAL EDITOR SOFTWARE#

Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. Learn about material selections, shaders and more. An introductory video tutorial on the material editor within 3DS Max software.









3ds max 2015 material editor